Graphics and Games Projects Collection
Above are several screenshots, and below are some videos from the projects related to Computer Graphics and Games Developments in my Bachelor of Computer Science in Multimedia and Games Development (University of Wollongong, Australia) and Master of Science in Digital Media Technology (Nanyang Technological University) Degree.
For Computer Graphics, I was exposed to C++ with OpenGL early on in my journey, understanding the nitty-gritty of geometries and their data structures, textures, lighting, and shader. In my master's degree, my dissertation is about implementing a ball-based surface representation (see the teapot/duck picture above) plug-in for Autodesk 3DsMax modelling.
For Games Development, I was exposed to different tools such as Unity3D, Microsoft XNA, 3D Games Studio Engine, Houdini, Lightwave 3D, and Adobe Flash. I took roles in various parts such as: Programming, Story, Character & Level Development, Games Documentation, and Making Trailer Videos.