Projects


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Publications

  • Cristie, V., & Joyce, S. C. (2021). Versioning for parametric design exploration process. Automation in Construction, 129, 103802.
  • Cristie, V., Ibrahim, N., & Joyce, S. C. (2021). Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment: A study case of versioning for parametric design. In Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) - Volume 2, pp. 131-140, The Chinese University of Hong Kong and Online.
  • Cristie, V., Lim, J. & Joyce, S. C. (2020). Discovering Design Change Pattern Through Versioning. In Proceedings of the the 43rd Symposium on Computer Technology of Information, Systems and Applications, Architecture Institute of Japan.
  • Cristie, V., & Joyce, S. C. (2019). ‘GHShot’: a Collaborative and Distributed Visual Version Control for Grasshopper Parametric Programming. In Proceedings of the 37th eCAADe and 23rd SIGraDi Conference, University of Porto, Porto Volume 3, pp. 35-44.
  • Cristie, V., & Joyce, S. C. (2019). Capturing Parametric Design Exploration Process. In Proceedings of the 24th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Victoria University of Wellington, Wellington, Volume 2, pp. 491-500.
  • Cristie, V., & Joyce, S. C. (2018). GHShot: 3D Design Versioning for Learning and Collaboration in the Web. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, pp. 1-6. https://doi.org/10.1145/3170427.3188446
  • Cristie, V., & Joyce, S. C. (2017). Capturing And Visualising Parametric Design Flow Through Interactive Web Versioning Snapshots. In Proceedings of International Association for Shell and Spatial Structures (IASS) Annual Symposia, University of Hamburg, pp. 1-8.
  • Cristie, V., Poorthuis, A., & Joyce, S.C. (2017). Connecting the dots – deriving insights into social behaviour around metro transport nodes through social media data in Singapore and beyond, International Conference on Computers in Urban Planning and Urban Management, University of Southern Australia, Adelaide, Australia.
  • Cristie, V., & Berger, M. (2017). Game engines for urban exploration: Bridging science narrative for broader participants. In Playable Cities (pp. 87-107). Springer, Singapore. https://doi.org/10.1007/978-981-10-1962-3_5
  • Cristie, V., Berger, M., Bus, P., Kumar, A., & Klein, B. (2015) CityHeat: visualizing cellular automata-based traffic heat in Unity3D. In SIGGRAPH Asia 2015 Visualization in High Performance Computing (SA '15). Association for Computing Machinery, New York, NY, USA, Article 6, 1–4. https://doi.org/10.1145/2818517.2818527
  • Berger, M., & Cristie, V. (2015). CFD Post-processing in Unity3D. Procedia Computer Science, 51, 2913-2922. https://doi.org/10.1016/j.procs.2015.05.476

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Workshops

  • Creative Coding Workshop (with Processing) @ SUTD Open House, Singapore, 23 Jan 2021
  • Grasshopper Snapshot for Digital Versioning Webinar @ Computational BIM Community Sharing, Singapore, 16 Oct 2020
  • Parametric Design Ideation with Versioning System Workshops @ SUTD, Singapore, variuos Design Computation & Structures classes from 2018-2020
  • behavioural enviro[NN]ments (Neural Network for Adaptive Environment) Workshop @ Smart Geometry Workshop, 7-12 May 2018, University of Toronto.
  • Urban Explorative Visualization using Game Engine Workshop @ Lift China, Shanghai, 17 June 2015.

  • Bonus: First Runner Up for Best Flash Talk @ SUTD Research Fest, Singapore, 16 January 2020
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